AI and Artificial Life in Video Games

AI and Artificial Life in Video Games
Author :
Publisher : Charles River Media
Total Pages : 360
Release :
ISBN-10 : UCSD:31822034629592
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis AI and Artificial Life in Video Games by : Guy W. Lecky-Thompson

Download or read book AI and Artificial Life in Video Games written by Guy W. Lecky-Thompson and published by Charles River Media. This book was released on 2008 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Course technology Cengage learning"--Cover.


AI and Artificial Life in Video Games Related Books

AI and Artificial Life in Video Games
Language: en
Pages: 360
Authors: Guy W. Lecky-Thompson
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Charles River Media

DOWNLOAD EBOOK

"Course technology Cengage learning"--Cover.
General Video Game Artificial Intelligence
Language: en
Pages: 193
Authors: Diego Pérez Liébana
Categories: Computers
Type: BOOK - Published: 2019-10-09 - Publisher: Morgan & Claypool Publishers

DOWNLOAD EBOOK

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing th
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

DOWNLOAD EBOOK

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Artificial Intelligence for Computer Games
Language: en
Pages: 210
Authors: Pedro Antonio González-Calero
Categories: Technology & Engineering
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Artificial Intelligence and Games
Language: en
Pages: 350
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

DOWNLOAD EBOOK

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex