The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, cre
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences.
Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and c
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each oth