This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
In this paper, we contend that multiplayer online games and virtual worlds may be considered as cultural commons. Because of the interacting activity of users,
'The concept of the commons as a shared resource capable of yielding collective benefits to people is a well-established one in the social sciences, but its ext
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies a
This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 20