An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ball
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-lookin
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games