Cinematic Virtual Reality

Cinematic Virtual Reality
Author :
Publisher : Springer Nature
Total Pages : 146
Release :
ISBN-10 : 9783030721473
ISBN-13 : 3030721477
Rating : 4/5 (477 Downloads)

Book Synopsis Cinematic Virtual Reality by : Kath Dooley

Download or read book Cinematic Virtual Reality written by Kath Dooley and published by Springer Nature. This book was released on 2021-04-27 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.


Cinematic Virtual Reality Related Books

Cinematic Virtual Reality
Language: en
Pages: 146
Authors: Kath Dooley
Categories: Art
Type: BOOK - Published: 2021-04-27 - Publisher: Springer Nature

DOWNLOAD EBOOK

With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and
Interactivity, Game Creation, Design, Learning, and Innovation
Language: en
Pages: 561
Authors: Anthony L. Brooks
Categories: Computers
Type: BOOK - Published: 2019-01-30 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creati
Augmented Reality, Virtual Reality, and Computer Graphics
Language: en
Pages: 540
Authors: Lucio Tommaso De Paolis
Categories: Computers
Type: BOOK - Published: 2018-07-13 - Publisher: Springer

DOWNLOAD EBOOK

The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Comput
Sound and Image
Language: en
Pages: 415
Authors: Andrew Knight-Hill
Categories: Computers
Type: BOOK - Published: 2020-05-26 - Publisher: CRC Press

DOWNLOAD EBOOK

Sound and Image: Aesthetics and Practices brings together international artist scholars to explore diverse sound and image practices, applying critical perspect
Human-Computer Interaction – INTERACT 2019
Language: en
Pages: 809
Authors: David Lamas
Categories: Computers
Type: BOOK - Published: 2019-08-28 - Publisher: Springer Nature

DOWNLOAD EBOOK

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019,