This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at unive
Shows teachers how and why they should bring play into the classroom to make learning meaningful, relevant, and fun. Research studies show that all students—y
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown th
Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gamin