This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Exper
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although to
Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create str