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This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students ali
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This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodo
Teaching the Middle Ages through Modern Games
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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
A Companion to Public History
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The Middle Ages in Computer Games
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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach