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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th Inte
Gaming the Past
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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practic
Pathways and Opportunities Into the Business of ESports
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"This book explains areas of specialization that intersect and align with eSports and why these are appropriate fields of specialization around eSports, how the
SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
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The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have back
Neo-Simulation and Gaming Toward Active Learning
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This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to init