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Pandemic, Inc.
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Type: BOOK - Published: 2023-03-14 - Publisher: Simon and Schuster

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“This startling, vital book deserves our attention.” —San Francisco Chronicle For fans of War Dogs and Bad Blood, an explosive look inside the rush to pro
We the Gamers
Language: en
Pages: 401
Authors: Karen Schrier
Categories: Education
Type: BOOK - Published: 2021 - Publisher: Oxford University Press

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Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in
Pandemic and Crisis Discourse
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Authors: Andreas Musolff
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Type: BOOK - Published: 2022-02-10 - Publisher: Bloomsbury Publishing

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The COVID-19 pandemic has led to a host of critical reflections about discourse practises dealing with public health issues. Situating crisis communication at t
The Pandemic Information Gap
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Why solving the information problem should be at the core of our pandemic response: essential reading about the long-term implications of our current crisis. CO
Gaming and Gamers in Times of Pandemic
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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns,