The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation
Author :
Publisher : CRC Press
Total Pages : 232
Release :
ISBN-10 : 9781466586956
ISBN-13 : 1466586958
Rating : 4/5 (958 Downloads)

Book Synopsis The Uncanny Valley in Games and Animation by : Angela Tinwell

Download or read book The Uncanny Valley in Games and Animation written by Angela Tinwell and published by CRC Press. This book was released on 2014-12-10 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human


The Uncanny Valley in Games and Animation Related Books

The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

DOWNLOAD EBOOK

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
The Uncanny Valley in Games and Animation
Language: en
Pages: 232
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

DOWNLOAD EBOOK

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
Affect and Embodied Meaning in Animation
Language: en
Pages: 504
Authors: Sylvie Bissonnette
Categories: Performing Arts
Type: BOOK - Published: 2019-03-11 - Publisher: Routledge

DOWNLOAD EBOOK

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies f
Uncanny Valley
Language: en
Pages: 315
Authors: Lawrence Weschler
Categories: Social Science
Type: BOOK - Published: 2011-10-01 - Publisher: Catapult

DOWNLOAD EBOOK

Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insi
Virtual Character Design for Games and Interactive Media
Language: en
Pages: 248
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

DOWNLOAD EBOOK

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear