As almost every aspect of making and viewing movies is replaced by digital technologies, even the notion of "watching a film" is fast becoming an anachronism. W
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The
In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to unders