This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advan
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as a
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz