Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their