OpenGL Game Development By Example

OpenGL Game Development By Example
Author :
Publisher : Packt Publishing Ltd
Total Pages : 340
Release :
ISBN-10 : 9781783288205
ISBN-13 : 1783288205
Rating : 4/5 (205 Downloads)

Book Synopsis OpenGL Game Development By Example by : Robert Madsen

Download or read book OpenGL Game Development By Example written by Robert Madsen and published by Packt Publishing Ltd. This book was released on 2016-03-08 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.


OpenGL Game Development By Example Related Books

OpenGL Game Development By Example
Language: en
Pages: 340
Authors: Robert Madsen
Categories: Computers
Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game
C++ Game Development By Example
Language: en
Pages: 406
Authors: Siddharth Shekar
Categories: Computers
Type: BOOK - Published: 2019-05-03 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can b
Learn OpenGL
Language: en
Pages: 204
Authors: Frahaan Hussain
Categories: Computers
Type: BOOK - Published: 2018-08-31 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get
More OpenGL Game Programming
Language: en
Pages: 0
Authors: Dave Astle
Categories: Bilgisayar grafikleri
Type: BOOK - Published: 2006 - Publisher: Course Technology

DOWNLOAD EBOOK

"Art I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Par
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 641
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap