Scanline Rendering

Scanline Rendering
Author :
Publisher : One Billion Knowledgeable
Total Pages : 102
Release :
ISBN-10 : PKEY:6610000568772
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Scanline Rendering by : Fouad Sabry

Download or read book Scanline Rendering written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-14 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Scanline Rendering Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Scanline rendering Chapter 2: Painter's algorithm Chapter 3: Rasterisation Chapter 4: Texture mapping Chapter 5: Z-buffering Chapter 6: Graphics pipeline Chapter 7: Clipping (computer graphics) Chapter 8: Hidden-surface determination Chapter 9: Shader Chapter 10: Shadow volume (II) Answering the public top questions about scanline rendering. (III) Real world examples for the usage of scanline rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scanline Rendering.


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