Simulating Crowds in Egress Scenarios

Simulating Crowds in Egress Scenarios
Author :
Publisher : Springer
Total Pages : 109
Release :
ISBN-10 : 9783319652023
ISBN-13 : 3319652028
Rating : 4/5 (028 Downloads)

Book Synopsis Simulating Crowds in Egress Scenarios by : Vinícius J. Cassol

Download or read book Simulating Crowds in Egress Scenarios written by Vinícius J. Cassol and published by Springer. This book was released on 2017-12-08 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes, from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events). Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given.


Simulating Crowds in Egress Scenarios Related Books

Simulating Crowds in Egress Scenarios
Language: en
Pages: 109
Authors: Vinícius J. Cassol
Categories: Computers
Type: BOOK - Published: 2017-12-08 - Publisher: Springer

DOWNLOAD EBOOK

This book describes, from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic
E-Learning and Games
Language: en
Pages: 420
Authors: Abdennour El Rhalibi
Categories: Education
Type: BOOK - Published: 2019-07-16 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2
Stepping into Virtual Reality
Language: en
Pages: 279
Authors: Mario A. Gutiérrez A.
Categories: Computers
Type: BOOK - Published: 2023-08-11 - Publisher: Springer Nature

DOWNLOAD EBOOK

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers
On Raising a Digital Human
Language: en
Pages: 224
Authors: Norman I. Badler
Categories:
Type: BOOK - Published: - Publisher: Springer Nature

DOWNLOAD EBOOK

Agents for Games and Simulations II
Language: en
Pages: 216
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-19 - Publisher: Springer

DOWNLOAD EBOOK

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible