Transforming Learning and IT Management through Gamification
Author | : Edmond C. Prakash |
Publisher | : Springer |
Total Pages | : 131 |
Release | : 2015-08-07 |
ISBN-10 | : 9783319186993 |
ISBN-13 | : 331918699X |
Rating | : 4/5 (99X Downloads) |
Download or read book Transforming Learning and IT Management through Gamification written by Edmond C. Prakash and published by Springer. This book was released on 2015-08-07 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.